Every day our knowledge, curiosity, and theory
about objects beyond our planet grows. To reach these new heights we develop
technology to sustain being jettisoned out of the atmosphere and on to space. During
the 20th century space race, Werner von Braun once said, "Our
two greatest problems are gravity and paper work. We can lick gravity, but
sometimes the paperwork is overwhelming." In animation we deal with quite
a bit of both. Gravity being an unseen force that every mass in existence
displays towards one another, it’s no wonder artists love to play with the
effect of something that is felt rather than explained. Re-imagined across
multiple forms of media, gravity can be used to create a fantastic, satirical,
and otherwise fun universe.
Just being big enough is just what it means to
gravitate items towards an object… right? Well that’s the idea in the Katamari Series. In this game you get a
ball that is described as “sticky”, but acts more like a magnetic or
gravitational object. As your character rolls the ball along, it picks-up items
to add to its mass so long as they are small enough in mass relative to the
current size of the Katamari. I say mass because long, thin objects can be
picked-up just as easily as small, stumpy ones. Objects can also be released
from the Katamari if they are on the surface-level of the ball as the ball hits
or is hit by a much-too-big object. Another evidence of gravity-based Katamari
physics is when using a power-up in Katamari
Forever called “Robo-King’s Heart”, all items nearby that can be rolled-up
are automatically gravitated toward the singularity that is the player’s ball.
This is an impossible case of gravitational pull
since the Katamari, though relatively larger than another object, is still too
small in mass to attract other objects to it. The item in question this time is
clearly fiction-based, so it is more possible that it is a super-dense ball,
but only as possible as we allow ourselves to believe it. We assume that the
character rolling the ball does not become stuck as he is the Prince of All
Cosmos and probably has some fantastic power to defy the ball’s gravity (he is
about 3 inches tall at all times). A caveat here, there is a particular level
where the Prince is asked to roll-up the cosmos including planets, galaxies,
and eventually the biggest star at the center of the universe. In this case the
objects should be attracted to the Katamari even from far-away due to its
incredible mass.
Although often frowned upon, and perhaps even
politically incorrect these days, the show Family
Guy by Seth McFarlane often makes jabs at how obese Peter seems to be. This
joke is taken especially far during season 4, episode 17 “The Fat Guy Strangler”.
During the episode, Brian tries to convince Peter that he is fat so that he can
avoid a serial killer targeting “fat guys”. Peter is offended and challenges
Brian to prove his point. Brian then proceeds to gently toss an apple next to
Peter. The apple bounces a couple of times—taking into consideration the Earth’s
own gravity—without touching the ground and proceeds in orbit around Peter’s
largest diameter. Brian proceeds to throw in a book, a glass full of ice-water,
and an entire television (approximately 24” standard definition, optional
viewing of Example 1 below).
It is true that we, as humans with mass, have our
own gravitational pull, but our escape velocity is ridiculously low—just like
with the Katamari. Peter would have to be a super-dense clump of mass to
display a gravitational field similar to that of a planet. Pluto, can support a
moon that is almost 20% its own mass (similar to Peter and the Television), but
that is due to the total gravity of the two objects on each other. This
invisible tether is only possible because of their actual mass, and not
relative mass.
A point that has been mentioned, but not
elaborated upon is the term “escape velocity”. We have stated that the previous
examples are just far too small in mass to contain enough gravity to hold
either orbit or gravitational-pull on the surface. That is to say, their escape
velocity would be based on the gravity of Earth’s natural gravity pulling them
away from the other object as well as other objects on Earth passively pulling
on those masses as well. Let us then travel to space, and find an object that
is large enough to be considered some kind of planetoid.
The video game series Ratchet and Clank, when travelling through space, you can land on
smaller planets, some not much bigger than your own ship, yet they display all
the same gravitational properties as bigger planets. Planets so small that
Ratchet can jog the circumference in under a minute. A planet of that size
would have a notable gravitational pull, but its escape velocity would be so
low there’s no way that Ratchet would be able to even walk without launching himself
out into space. Some of the small planets are metal constructs that utilizes
magnet boots Ratchet wears, which is a good idea, but his jumping and running
animations remain unchanged. He jumps the exact same height on a planetoid than
he does on a full planet (ranging from the size of Pluto to Jupiter) regardless
of magnetic footwear.
Ratchet is jumping from pad-to-pad here, but as you can see the planet's curvature would make its gravity fairly weak. There are even smaller planets than the one above (and not all of them are molten on the surface).
The physics in animation is often broken, and what
better way to break it than with an invisible force of the known world? Games
and movies may not always be accurate, but sometimes they are true to how we
feel. When we jump it's usually not that high—average adult height is about 16
inches—but sometimes we feel as if we're flying 16 feet in the air. Just like
how sometimes we really can feel so large that objects begin to gravitate
towards us. In a fictional universe, it doesn't matter if the physics are real
as long as we believe the story, because without an audience, media has no purpose.
So we push that reality, we push that fantasy, we push that feeling to make the
audience laugh, keep them immersed, and keep them entertained.
Example 1. Peter's Gravitational Pull
Example 2. Katamari (This playthrough is a bit lengthy, just skip to the middle if you want to see a bit of the gameplay.)
Sources:
http://www.askamathematician.com/2010/04/q-how-big-does-an-object-have-to-be-to-gravitationally-attract-a-human-or-have-a-molten-core/
http://historicspacecraft.com/quotes.html
https://www.physicsforums.com/threads/gravity-and-density.361570/










